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Aminet 2
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Aminet AMIGA CDROM (1994)(Walnut Creek)[Feb 1994][W.O. 44790-1].iso
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Aminet
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game
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larn.zoo
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object.c
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C/C++ Source or Header
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1991-04-28
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33KB
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1,324 lines
/* object.c */
#include "header.h"
#include "larndefs.h"
#include "monsters.h"
#include "objects.h"
#include "player.h"
#define min(x,y) (((x)>(y))?(y):(x))
#define max(x,y) (((x)>(y))?(x):(y))
/* LOOK_FOR_OBJECT
subroutine to look for an object and give the player his options if an object
was found.
*/
lookforobject(do_ident, do_pickup, do_action)
char do_ident; /* identify item: T/F */
char do_pickup; /* pickup item: T/F */
char do_action; /* prompt for actions on object: T/F */
{
register int i, j;
/* can't find objects if time is stopped */
if (c[TIMESTOP])
return;
i = item[playerx][playery];
if (i == 0)
return;
j = iarg[playerx][playery];
showcell(playerx, playery);
cursors();
yrepcount = 0;
switch (i)
{
case OGOLDPILE:
case OMAXGOLD:
case OKGOLD:
case ODGOLD:
lprcat("\n\nYou have found some gold!");
ogold(i);
break;
case OPOTION:
if (do_ident)
{
lprcat("\n\nYou have found a magic potion");
if (potionname[j][0])
lprintf(" of %s", &potionname[j][1]);
}
if (do_pickup)
if (take(OPOTION, j) == 0)
forget();
if (do_action)
opotion(j);
break;
case OSCROLL:
if (do_ident)
{
lprcat("\n\nYou have found a magic scroll");
if (scrollname[j][0])
lprintf(" of %s", &scrollname[j][1]);
}
if (do_pickup)
if (take(OSCROLL, j) == 0)
forget();
if (do_action)
oscroll(j);
break;
case OALTAR:
if (nearbymonst())
return;
if (do_ident)
lprcat("\n\nThere is a Holy Altar here!");
if (do_action)
oaltar();
break;
case OBOOK:
if (do_ident)
lprcat("\n\nYou have found a book.");
if (do_pickup)
if (take(OBOOK, j) == 0)
forget();
if (do_action)
obook();
break;
case OCOOKIE:
if (do_ident)
lprcat("\n\nYou have found a fortune cookie.");
if (do_pickup)
if (take(OCOOKIE, 0) == 0)
forget();
if (do_action)
ocookie();
break;
case OTHRONE:
if (nearbymonst())
return;
if (do_ident)
lprintf("\n\nThere is %s here!", objectname[i]);
if (do_action)
othrone(0);
break;
case OTHRONE2:
if (nearbymonst())
return;
if (do_ident)
lprintf("\n\nThere is %s here!", objectname[i]);
if (do_action)
othrone(1);
break;
case ODEADTHRONE:
if (do_ident)
lprintf("\n\nThere is %s here!", objectname[i]);
if (do_action)
odeadthrone();
break;
case OPIT:
/* always perform these actions. */
lprcat("\n\nYou're standing at the top of a pit.");
opit();
break;
case OSTAIRSUP: /* up */
if (do_ident)
lprcat("\n\nThere is a circular staircase here");
if (do_action)
ostairs(1);
break;
case OFOUNTAIN:
if (nearbymonst())
return;
if (do_ident)
lprcat("\n\nThere is a fountain here");
if (do_action)
ofountain();
break;
case OSTATUE:
if (nearbymonst())
return;
if (do_ident)
lprcat("\n\nYou are standing in front of a statue");
if (do_action)
ostatue();
break;
case OCHEST:
if (do_ident)
lprcat("\n\nThere is a chest here");
if (do_pickup)
if (take(OCHEST, j) == 0)
forget();
if (do_action)
ochest();
break;
case OSCHOOL:
if (nearbymonst())
return;
if (do_ident)
lprcat("\n\nYou have found the College of Larn.");
if (do_action)
prompt_enter();
break;
case OMIRROR:
if (nearbymonst())
return;
if (do_ident)
lprcat("\n\nThere is a mirror here");
if (do_action)
omirror();
break;
case OBANK2:
if (nearbymonst())
return;
if (do_ident)
lprcat("\n\nYou have found a branch office of the bank of Larn.");
if (do_action)
prompt_enter();
break;
case OBANK:
if (nearbymonst())
return;
if (do_ident)
lprcat("\n\nYou have found the bank of Larn.");
if (do_action)
prompt_enter();
break;
case ODEADFOUNTAIN:
if (nearbymonst())
return;
if (do_ident)
lprcat("\n\nThere is a dead fountain here");
break;
case ODNDSTORE:
if (nearbymonst())
return;
if (do_ident)
lprcat("\n\nThere is a DND store here.");
if (do_action)
prompt_enter();
break;
case OSTAIRSDOWN: /* down */
if (do_ident)
lprcat("\n\nThere is a circular staircase here");
if (do_action)
ostairs(-1);
break;
case OOPENDOOR:
if (do_ident)
lprintf("\n\nYou have found %s", objectname[i]);
if (do_action)
o_open_door();
break;
case OCLOSEDDOOR:
if (do_ident)
lprintf("\n\nYou have found %s", objectname[i]);
if (do_action)
o_closed_door();
break;
case OENTRANCE:
if (do_ident)
lprcat("\nYou have found ");
lprcat(objectname[i]);
if (do_action)
prompt_enter();
break;
case OVOLDOWN:
if (do_ident)
lprcat("\nYou have found ");
lprcat(objectname[i]);
if (do_action)
prompt_volshaft(-1);
break;
case OVOLUP:
if (do_ident)
lprcat("\nYou have found ");
lprcat(objectname[i]);
if (do_action)
prompt_volshaft(1);
break;
case OIVTELETRAP:
if (rnd(11) < 6)
return;
item[playerx][playery] = OTELEPORTER;
know[playerx][playery] = KNOWALL;
/* fall through to OTELEPORTER case below!!! */
case OTELEPORTER:
lprcat("\nZaaaappp! You've been teleported!\n");
beep();
nap(3000);
oteleport(0);
break;
case OTRAPARROWIV: /* for an arrow trap */
if (rnd(17) < 13)
return;
item[playerx][playery] = OTRAPARROW;
know[playerx][playery] = 0;
/* fall through to OTRAPARROW case below!!! */
case OTRAPARROW:
lprcat("\nYou are hit by an arrow");
beep();
lastnum = 259;
losehp(rnd(10) + level);
bottomhp();
return;
case OIVDARTRAP: /* for a dart trap */
if (rnd(17) < 13)
return;
item[playerx][playery] = ODARTRAP;
know[playerx][playery] = 0;
/* fall through to ODARTTRAP case below!!! */
case ODARTRAP:
lprcat("\nYou are hit by a dart");
beep(); /* for a dart trap */
lastnum = 260;
losehp(rnd(5));
if ((--c[STRENGTH]) < 3)
c[STRENGTH] = 3;
bottomline();
return;
case OIVTRAPDOOR: /* for a trap door */
if (rnd(17) < 13)
return;
item[playerx][playery] = OTRAPDOOR;
know[playerx][playery] = KNOWALL;
/* fall through to OTRAPDOOR case below!!! */
case OTRAPDOOR:
lastnum = 272; /* a trap door */
if ((level == MAXLEVEL - 1) || (level == MAXLEVEL + MAXVLEVEL - 1))
{
lprcat("\nYou fell through a bottomless trap door!");
beep();
nap(3000);
died(271);
}
i = rnd(5 + level);
lprintf("\nYou fall through a trap door! You lose %d hit points.", (long) i);
beep();
losehp(i);
nap(2000);
newcavelevel(level + 1);
draws(0, MAXX, 0, MAXY);
bot_linex();
return;
case OTRADEPOST:
if (nearbymonst())
return;
if (do_ident)
lprcat("\nYou have found the Larn trading Post.");
if (do_action)
prompt_enter();
return;
case OHOME:
if (nearbymonst())
return;
if (do_ident)
lprcat("\nYou have found your way home.");
if (do_action)
prompt_enter();
return;
case OWALL:
break;
case OANNIHILATION:
died(283); /* annihilated by sphere of annihilation */
return;
case OLRS:
if (nearbymonst())
return;
if (do_ident)
lprcat("\n\nThere is an LRS office here.");
if (do_action)
prompt_enter();
break;
default:
if (do_ident)
{
lprintf("\n\nYou have found %s ", objectname[i]);
switch (i)
{
case ODIAMOND:
case ORUBY:
case OEMERALD:
case OSAPPHIRE:
case OSPIRITSCARAB:
case OORBOFDRAGON:
case OCUBEofUNDEAD:
case ONOTHEFT:
break;
default:
if (j > 0)
lprintf("+ %d", (long) j);
else
if (j < 0)
lprintf(" %d", (long) j);
break;
}
}
if (do_pickup)
if (take(i, j) == 0)
forget();
if (do_action)
{
char tempc = 0;
lprcat("\nDo you want to (t) take it");
iopts();
while (tempc != 't' && tempc != 'i' && tempc != '\33')
tempc = ttgetch();
if (tempc == 't')
{
lprcat("take");
if (take(i, j) == 0)
forget();
return;
}
ignore();
}
break;
};
}
/*
* subroutine to process the stair cases if dir > 0 the up else down
*/
static ostairs(dir)
int dir;
{
register int k;
lprcat("\nDo you (s) stay here ");
if (dir > 0)
lprcat("or (u) go up? ");
else
lprcat("or (d) go down? ");
while (1)
switch (ttgetch())
{
case '\33':
case 's':
case 'i':
lprcat("stay here");
return;
case 'u':
lprcat("go up");
act_up_stairs();
return;
case 'd':
lprcat("go down");
act_down_stairs();
return;
};
}
/*
* subroutine to handle a teleport trap +/- 1 level maximum
*/
oteleport(err)
int err;
{
register int tmp;
if (err)
if (rnd(151) < 3)
died(264); /* stuck in a rock */
c[TELEFLAG] = 1; /* show ?? on bottomline if been teleported */
if (level == 0)
tmp = 0;
else
if (level < MAXLEVEL)
{
tmp = rnd(5) + level - 3;
if (tmp >= MAXLEVEL)
tmp = MAXLEVEL - 1;
if (tmp < 1)
tmp = 1;
} else
{
tmp = rnd(3) + level - 2;
if (tmp >= MAXLEVEL + MAXVLEVEL)
tmp = MAXLEVEL + MAXVLEVEL - 1;
if (tmp < MAXLEVEL)
tmp = MAXLEVEL;
}
playerx = rnd(MAXX - 2);
playery = rnd(MAXY - 2);
if (level != tmp)
newcavelevel(tmp);
positionplayer();
draws(0, MAXX, 0, MAXY);
bot_linex();
}
/*
* function to process a potion
*/
static opotion(pot)
int pot;
{
lprcat("\nDo you (d) drink it, (t) take it");
iopts();
while (1)
switch (ttgetch())
{
case '\33':
case 'i':
ignore();
return;
case 'd':
lprcat("drink\n");
forget(); /* destroy potion */
quaffpotion(pot, TRUE);
return;
case 't':
lprcat("take\n");
if (take(OPOTION, pot) == 0)
forget();
return;
};
}
/*
* function to drink a potion
*
* Also used to perform the action of a potion without quaffing a potion (see
* invisible capability when drinking from a fountain).
*/
quaffpotion(pot, set_known)
int pot;
int set_known;
{
register int i, j, k;
/* check for within bounds */
if (pot < 0 || pot >= MAXPOTION)
return;
/*
* if player is to know this potion (really quaffing one), make it
* known
*/
if (set_known)
potionname[pot][0] = ' ';
switch (pot)
{
case 0:
lprcat("\nYou fall asleep. . .");
i = rnd(11) - (c[CONSTITUTION] >> 2) + 2;
while (--i > 0)
{
parse2();
nap(1000);
}
cursors();
lprcat("\nYou woke up!");
return;
case 1:
lprcat("\nYou feel better");
if (c[HP] == c[HPMAX])
raisemhp(1);
else
if ((c[HP] += rnd(20) + 20 + c[LEVEL]) > c[HPMAX])
c[HP] = c[HPMAX];
break;
case 2:
lprcat("\nSuddenly, you feel much more skillful!");
raiselevel();
raisemhp(1);
return;
case 3:
lprcat("\nYou feel strange for a moment");
c[rund(6)]++;
break;
case 4:
lprcat("\nYou feel more self confident!");
c[WISDOM] += rnd(2);
break;
case 5:
lprcat("\nWow! You feel great!");
if (c[STRENGTH] < 12)
c[STRENGTH] = 12;
else
c[STRENGTH]++;
break;
case 6:
lprcat("\nYour charm went up by one!");
c[CHARISMA]++;
break;
case 7:
lprcat("\nYou become dizzy!");
if (--c[STRENGTH] < 3)
c[STRENGTH] = 3;
break;
case 8:
lprcat("\nYour intelligence went up by one!");
c[INTELLIGENCE]++;
break;
case 9:
lprcat("\nYou sense the presence of objects!");
nap(1000);
if (c[BLINDCOUNT])
return;
for (i = 0; i < MAXY; i++)
for (j = 0; j < MAXX; j++)
switch (item[j][i])
{
case OPLATE:
case OCHAIN:
case OLEATHER:
case ORING:
case OSTUDLEATHER:
case OSPLINT:
case OPLATEARMOR:
case OSSPLATE:
case OSHIELD:
case OSWORDofSLASHING:
case OHAMMER:
case OSWORD:
case O2SWORD:
case OSPEAR:
case ODAGGER:
case OBATTLEAXE:
case OLONGSWORD:
case OFLAIL:
case OLANCE:
case ORINGOFEXTRA:
case OREGENRING:
case OPROTRING:
case OENERGYRING:
case ODEXRING:
case OSTRRING:
case OCLEVERRING:
case ODAMRING:
case OBELT:
case OSCROLL:
case OPOTION:
case OBOOK:
case OCHEST:
case OAMULET:
case OORBOFDRAGON:
case OSPIRITSCARAB:
case OCUBEofUNDEAD:
case ONOTHEFT:
case OCOOKIE:
know[j][i] = HAVESEEN;
show1cell(j, i);
break;
}
showplayer();
return;
case 10: /* monster detection */
lprcat("\nYou detect the presence of monsters!");
nap(1000);
if (c[BLINDCOUNT])
return;
for (i = 0; i < MAXY; i++)
for (j = 0; j < MAXX; j++)
if (mitem[j][i] && (monstnamelist[mitem[j][i]] != floorc))
{
know[j][i] = HAVESEEN;
show1cell(j, i);
}
return;
case 11:
lprcat("\nYou stagger for a moment . .");
for (i = 0; i < MAXY; i++)
for (j = 0; j < MAXX; j++)
know[j][i] = 0;
nap(1000);
draws(0, MAXX, 0, MAXY); /* potion of forgetfulness */
return;
case 12:
lprcat("\nThis potion has no taste to it");
return;
case 13:
lprcat("\nYou can't see anything!"); /* blindness */
c[BLINDCOUNT] += 500;
return;
case 14:
lprcat("\nYou feel confused");
c[CONFUSE] += 20 + rnd(9);
return;
case 15:
lprcat("\nWOW!!! You feel Super-fantastic!!!");
if (c[HERO] == 0)
for (i = 0; i < 6; i++)
c[i] += 11;
c[HERO] += 250;
break;
case 16:
lprcat("\nYou have a greater intestinal constitude!");
c[CONSTITUTION]++;
break;
case 17:
lprcat("\nYou now have incredibly bulging muscles!!!");
if (c[GIANTSTR] == 0)
c[STREXTRA] += 21;
c[GIANTSTR] += 700;
break;
case 18:
lprcat("\nYou feel a chill run up your spine!");
c[FIRERESISTANCE] += 1000;
break;
case 19:
lprcat("\nYou feel greedy . . .");
nap(1000);
if (c[BLINDCOUNT])
return;
for (i = 0; i < MAXY; i++)
for (j = 0; j < MAXX; j++)
{
k = item[j][i];
if ((k == ODIAMOND) ||
(k == ORUBY) ||
(k == OEMERALD) ||
(k == OMAXGOLD) ||
(k == OSAPPHIRE) ||
(k == OLARNEYE) ||
(k == OGOLDPILE))
{
know[j][i] = HAVESEEN;
show1cell(j, i);
}
}
showplayer();
return;
case 20:
c[HP] = c[HPMAX];
break; /* instant healing */
case 21:
lprcat("\nYou don't seem to be affected");
return; /* cure dianthroritis */
case 22:
lprcat("\nYou feel a sickness engulf you"); /* poison */
c[HALFDAM] += 200 + rnd(200);
return;
case 23:
lprcat("\nYou feel your vision sharpen"); /* see invisible */
c[SEEINVISIBLE] += rnd(1000) + 400;
monstnamelist[INVISIBLESTALKER] = 'I';
return;
};
bottomline(); /* show new stats */
return;
}
/*
* function to process a magic scroll
*/
static oscroll(typ)
int typ;
{
lprcat("\nDo you ");
if (c[BLINDCOUNT] == 0)
lprcat("(r) read it, ");
lprcat("(t) take it");
iopts();
while (1)
switch (ttgetch())
{
case '\33':
case 'i':
ignore();
return;
case 'r':
if (c[BLINDCOUNT])
break;
lprcat("read");
forget();
if (typ == 2 || typ == 15)
{
show1cell(playerx, playery);
cursors();
}
/* destroy it */ read_scroll(typ);
return;
case 't':
lprcat("take");
if (take(OSCROLL, typ) == 0)
forget(); /* destroy it */
return;
};
}
/*
* data for the function to read a scroll
*/
static int xh, yh, yl, xl;
static char curse[] = {BLINDCOUNT, CONFUSE, AGGRAVATE, HASTEMONST, ITCHING,
LAUGHING, DRAINSTRENGTH, CLUMSINESS, INFEEBLEMENT,
HALFDAM};
static char exten[] = {PROTECTIONTIME, DEXCOUNT, STRCOUNT, CHARMCOUNT,
INVISIBILITY, CANCELLATION, HASTESELF, GLOBE,
SCAREMONST, HOLDMONST, TIMESTOP};
static char time_change[] = {HASTESELF, HERO, ALTPRO, PROTECTIONTIME, DEXCOUNT,
STRCOUNT, GIANTSTR, CHARMCOUNT, INVISIBILITY,
CANCELLATION,HASTESELF, AGGRAVATE, SCAREMONST,
STEALTH, AWARENESS, HOLDMONST, HASTEMONST,
FIRERESISTANCE, GLOBE, SPIRITPRO, UNDEADPRO,
HALFDAM, SEEINVISIBLE, ITCHING, CLUMSINESS, WTW};
/*
* function to adjust time when time warping and taking courses in school
*/
adjtime(tim)
register long tim;
{
register int j;
for (j = 0; j < 26; j++)/* adjust time related parameters */
if (c[time_change[j]])
if ((c[time_change[j]] -= tim) < 1)
c[time_change[j]] = 1;
regen();
}
/*
* function to read a scroll
*/
read_scroll(typ)
int typ;
{
register int i, j;
if (typ < 0 || typ >= MAXSCROLL)
return; /* be sure we are within bounds */
scrollname[typ][0] = ' ';
switch (typ)
{
case 0:
lprcat("\nYour armor glows for a moment");
enchantarmor();
return;
case 1:
lprcat("\nYour weapon glows for a moment");
enchweapon();
return; /* enchant weapon */
case 2:
lprcat("\nYou have been granted enlightenment!");
yh = min(playery + 7, MAXY);
xh = min(playerx + 25, MAXX);
yl = max(playery - 7, 0);
xl = max(playerx - 25, 0);
for (i = yl; i < yh; i++)
for (j = xl; j < xh; j++)
know[j][i] = KNOWALL;
draws(xl, xh, yl, yh);
return;
case 3:
lprcat("\nThis scroll seems to be blank");
return;
case 4:
createmonster(makemonst(level + 1));
return; /* this one creates a monster */
case 5:
something(level); /* create artifact */
return;
case 6:
c[AGGRAVATE] += 800;
return; /* aggravate monsters */
case 7:
gtime += (i = rnd(1000) - 850); /* time warp */
if (i >= 0)
lprintf("\nYou went forward in time by %d mobuls", (long) ((i + 99) / 100));
else
lprintf("\nYou went backward in time by %d mobuls", (long) (-(i + 99) / 100));
adjtime((long) i); /* adjust time for time warping */
return;
case 8:
oteleport(0);
return; /* teleportation */
case 9:
c[AWARENESS] += 1800;
return; /* expanded awareness */
case 10:
c[HASTEMONST] += rnd(55) + 12;
return; /* haste monster */
case 11:
for (i = 0; i < MAXY; i++)
for (j = 0; j < MAXX; j++)
if (mitem[j][i])
hitp[j][i] = monster[mitem[j][i]].hitpoints;
return; /* monster healing */
case 12:
c[SPIRITPRO] += 300 + rnd(200);
bottomline();
return; /* spirit protection */
case 13:
c[UNDEADPRO] += 300 + rnd(200);
bottomline();
return; /* undead protection */
case 14:
c[STEALTH] += 250 + rnd(250);
bottomline();
return; /* stealth */
case 15:
lprcat("\nYou have been granted enlightenment!"); /* magic mapping */
for (i = 0; i < MAXY; i++)
for (j = 0; j < MAXX; j++)
know[j][i] = KNOWALL;
draws(0, MAXX, 0, MAXY);
return;
case 16:
c[HOLDMONST] += 30;
bottomline();
return; /* hold monster */
case 17:
for (i = 0; i < 26; i++) /* gem perfection */
switch (iven[i])
{
case ODIAMOND:
case ORUBY:
case OEMERALD:
case OSAPPHIRE:
j = ivenarg[i];
j &= 255;
j <<= 1;
if (j > 255)
j = 255; /* double value */
ivenarg[i] = j;
break;
}
break;
case 18:
for (i = 0; i < 11; i++)
c[exten[i]] <<= 1; /* spell extension */
break;
case 19:
for (i = 0; i < 26; i++) /* identify */
{
if (iven[i] == OPOTION)
potionname[ivenarg[i]][0] = ' ';
if (iven[i] == OSCROLL)
scrollname[ivenarg[i]][0] = ' ';
}
break;
case 20:
for (i = 0; i < 10; i++) /* remove curse */
if (c[curse[i]])
c[curse[i]] = 1;
break;
case 21:
annihilate();
break; /* scroll of annihilation */
case 22:
godirect(22, 150, "The ray hits the %s", 0, ' '); /* pulverization */
break;
case 23:
c[LIFEPROT]++;
break; /* life protection */
};
}
static opit()
{
register int i;
if (rnd(101) < 81)
if (rnd(70) > 9 * c[DEXTERITY] - packweight() || rnd(101) < 5)
if (level == MAXLEVEL - 1)
obottomless();
else
if (level == MAXLEVEL + MAXVLEVEL - 1)
obottomless();
else
{
if (rnd(101) < 20)
{
i = 0;
lprcat("\nYou fell into a pit! Your fall is cushioned by an unknown force\n");
} else
{
i = rnd(level * 3 + 3);
lprintf("\nYou fell into a pit! You suffer %d hit points damage", (long) i);
lastnum = 261; /* if he dies scoreboard
* will say so */
}
losehp(i);
nap(2000);
newcavelevel(level + 1);
draws(0, MAXX, 0, MAXY);
}
}
static obottomless()
{
lprcat("\nYou fell into a bottomless pit!");
beep();
nap(3000);
died(262);
}
static ostatue()
{
}
static omirror()
{
}
static obook()
{
lprcat("\nDo you ");
if (c[BLINDCOUNT] == 0)
lprcat("(r) read it, ");
lprcat("(t) take it");
iopts();
while (1)
switch (ttgetch())
{
case '\33':
case 'i':
ignore();
return;
case 'r':
if (c[BLINDCOUNT])
break;
lprcat("read");
/* no more book */ readbook(iarg[playerx][playery]);
forget();
return;
case 't':
lprcat("take");
if (take(OBOOK, iarg[playerx][playery]) == 0)
forget(); /* no more book */
return;
};
}
/*
* function to read a book
*/
readbook(lev)
register int lev;
{
register int i, tmp;
if (lev <= 3)
i = rund((tmp = splev[lev]) ? tmp : 1);
else
i = rnd((tmp = splev[lev] - 9) ? tmp : 1) + 9;
spelknow[i] = 1;
lprintf("\nSpell \"%s\": %s\n%s", spelcode[i], spelname[i], speldescript[i]);
if (rnd(10) == 4)
{
lprcat("\nYour int went up by one!");
c[INTELLIGENCE]++;
bottomline();
}
}
static ocookie()
{
char *p;
lprcat("\nDo you (e) eat it, (t) take it");
iopts();
while (1)
switch (ttgetch())
{
case '\33':
case 'i':
ignore();
return;
case 'e':
lprcat("eat");
forget(); /* no more cookie */
outfortune();
return;
case 't':
lprcat("take");
if (take(OCOOKIE, 0) == 0)
forget(); /* no more book */
return;
};
}
/*
* routine to pick up some gold -- if arg==OMAXGOLD then the pile is worth
* 100* the argument
*/
static ogold(arg)
int arg;
{
register long i;
i = iarg[playerx][playery];
if (arg == OMAXGOLD)
i *= 100;
else
if (arg == OKGOLD)
i *= 1000;
else
if (arg == ODGOLD)
i *= 10;
lprintf("\nIt is worth %d!", (long) i);
c[GOLD] += i;
bottomgold();
item[playerx][playery] = know[playerx][playery] = 0; /* destroy gold */
}
ohome()
{
register int i;
nosignal = 1; /* disable signals */
for (i = 0; i < 26; i++)
if (iven[i] == OPOTION)
if (ivenarg[i] == 21)
{
iven[i] = 0; /* remove the potion of cure
* dianthroritis from
* inventory */
clear();
lprcat("Congratulations. You found a potion of cure dianthroritis.\n");
lprcat("\nFrankly, No one thought you could do it. Boy! Did you surprise them!\n");
if (gtime > TIMELIMIT)
{
lprcat("\nThe doctor has the sad duty to inform you that your daughter died");
lprcat("\nbefore your return. There was nothing he could do without the potion.\n");
nap(5000);
died(269);
} else
{
lprcat("\nThe doctor is now administering the potion, and in a few moments\n");
lprcat("your daughter should be well on her way to recovery.\n");
nap(6000);
lprcat("\nThe potion is");
nap(3000);
lprcat(" working! The doctor thinks that\n");
lprcat("your daughter will recover in a few days. Congratulations!\n");
beep();
nap(5000);
died(263);
}
}
while (1)
{
clear();
lprintf("Welcome home %s. Latest word from the doctor is not good.\n", logname);
if (gtime > TIMELIMIT)
{
lprcat("\nThe doctor has the sad duty to inform you that your daughter died!\n");
lprcat("You didn't make it in time. There was nothing he could do without the potion.\n");
nap(5000);
died(269);
}
lprcat("\nThe diagnosis is confirmed as dianthroritis. He guesses that\n");
lprintf("your daughter has only %d mobuls left in this world. It's up to you,\n", (long) ((TIMELIMIT - gtime + 99) / 100));
lprintf("%s, to find the only hope for your daughter, the very rare\n", logname);
lprcat("potion of cure dianthroritis. It is rumored that only deep in the\n");
lprcat("depths of the caves can this potion be found.\n\n\n");
lprcat("\n ----- press ");
standout("return");
lprcat(" to continue, ");
standout("escape");
lprcat(" to leave ----- ");
i = ttgetch();
while (i != '\33' && i != '\n')
i = ttgetch();
if (i == '\33')
{
drawscreen();
nosignal = 0; /* enable signals */
return;
}
}
}
/* routine to save program space */
iopts()
{
lprcat(", or (i) ignore it? ");
}
ignore()
{
lprcat("ignore\n");
}
/*
* For prompt mode, prompt for entering a building.
*/
static prompt_enter()
{
char i;
lprcat("\nDo you (g) go inside, or (i) stay here? ");
i = 0;
while ((i != 'g') && (i != 'i') && (i != '\33'))
i = ttgetch();
if (i == 'g')
enter();
else
lprcat(" stay here");
}
/*
* For prompt mode, prompt for climbing up/down the volcanic shaft.
*
* Takes one parameter: if it is negative, going down the shaft, otherwise,
* going up the shaft.
*/
static prompt_volshaft(dir)
int dir;
{
char i;
lprcat("\nDo you (c) climb ");
if (dir > 0)
lprcat("up");
else
lprcat("down");
iopts();
i = 0;
while ((i != 'c') && (i != 'i') && (i != '\33'))
i = ttgetch();
if ((i == '\33') || (i == 'i'))
{
ignore();
return;
}
if (dir > 0)
act_up_shaft();
else
act_down_shaft();
}
static o_open_door()
{
char i;
lprcat("\nDo you (c) close it");
iopts();
i = 0;
while ((i != 'c') && (i != 'i') && (i != '\33'))
i = ttgetch();
if ((i == '\33') || (i == 'i'))
{
ignore();
return;
}
lprcat("close");
forget();
item[playerx][playery] = OCLOSEDDOOR;
iarg[playerx][playery] = 0;
playerx = lastpx;
playery = lastpy;
}
static o_closed_door()
{
char i;
lprcat("\nDo you (o) try to open it");
iopts();
i = 0;
while ((i != 'o') && (i != 'i') && (i != '\33'))
i = ttgetch();
if ((i == '\33') || (i == 'i'))
{
ignore();
playerx = lastpx;
playery = lastpy;
return;
} else
{
lprcat("open");
/*
* if he failed to open the door ...
*/
if (!act_open_door(playerx, playery))
{
playerx = lastpx;
playery = lastpy;
}
}
}